If your frame rate is faster than 60 FPS at 100%, it will not increase the scale further, so if you see you have a ton of extra performance, increase the “Maximum Scale” Now, there are options to enable dynamic resolution scaling - when dynamic scaling is activated, the game will try to keep the target frame rate by adjusting the scale between minimum and maximum.īy default, the option will try to keep your gameplay at 60 FPS by scaling between 50% and 100% resolution scaling. Resolution Scaling Options: previously, you could decrease the internal rendering resolution to improve performance, or crank up the resolution to increase image quality.Tinted glass now affects light passing through it, and together with the aforementioned improvements, this scene’s fidelity is greatly improvedĪnd finally, we’ve introduced several new graphics options and toggles: ![]() Version 1.2 (Thick Glass On) vs Version 1.2Īdditionally, we’ve also made numerous changes and improvements to denoising and other rendering features, improving image quality in all levels, and greatly improving quality in certain scenes: Note: Thick Glass image captured in paused screenshot (reference) mode, to fully demonstrate the new option’s capabilities And we’ve introduced a new optional Thick Glass setting that further improves the quality of glass rendering: The rendering of glass has been improved, along with the rendering of reflections, refractions and god rays through glass. Recursive reflections (reflections reflected in other reflections) can now be rendered on select surfaces, creating a hall of mirrors effect: ![]() Real-time ray-traced graphics can now be shown on security monitors and other displays, improving scene detail and immersion: Water has improved, too, with the rendering of underwater god rays, and the display of god rays in reflections and refractions, which can improve the realism and illumination of surrounding detail. Most noticeably, we’ve updated over 400 textures to improve image quality, and have improved the rendering of metals, which together significantly enhance the look of many levels and areas.Ī set of interactive screenshot comparisons demonstrating the improvements between the original Quake II release in 1997, v1.0 of Quake II RTX, and the new v1.2 update Now, we’re launching a major v1.2 update that further improves graphical fidelity, and introduces new configuration options so you can tailor the experience to your liking. In June, we released Quake II RTX, our ray-traced remaster of the beloved 1997 first-person shooter.
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